Animation & Software
This section chronicles my career in videogames, animation, software & graphic novels from 1994 to the present. Please see my resume for details on my accomplishments in these fields.
Co-Founded EZD Productions in 2008 and enVie Interactive 2009. EZD invests in new projects including two graphic novels, Pherone and Blue Estate; a new VideoGame; and new Health & Fitness systems. EZD incubated enVie which is launching VIE this year. VIE is a next-gen Virtual World game and a one-of-a-kind experience – an online playground for adults that offers stunning graphics and a unique blend of experiences. We’re making VIE to appeal to women, a vastly undeserved market in this area, but it’s a blast for men too and is perfect example of something I advocate very strongly: Productive Play.
Before VIE (2001-2007), I was Executive Producer at Foundation 9 / Backbone Entertainment, which grew into the largest independent games developer company in North America while I was there. My duties focused on developing and managing that growth.
I’ve had the privilege to manage over 50 games & animation projects involving just about every leading publisher and developer. Through my positions at Backbone, ImaginEngine, Mondo Media, Broderbund and Living Books I have worked with the world’s top licenses (Batman, Mickey Mouse, The Incredibles, Scooby Doo, Ed ‘Big Daddy’ Roth, Paul Frank, Dr. Seuss, etc…) Just in case you’re skimming this part, let me repeat: this includes Batman, Green Eggs and Ham, and Big Daddy ‘Ratfink’ Roth! Another aspect of this work I like is getting in on the ground floor with many cool original IPs, such as Death Jr, Happy Tree Friends, Elmo Aardvark, Bulbo and lots more, that unfortunately, you’ve never heard of.
At each company I reworked the budgetary process to predict costs and track progress. At each company I have had responsibility for both operations and business development. This decade has had a decidedly entrepreneurial slant, starting with Mondo’s transition from 3D services to a syndicated web entertainment company. After that I helped grow F9e from ImaginEngine (25 people) to Backbone, to Foundation 9 (1000 people). This prepared me nicely for leading the start-up company I now manage.
While at F9e I joined the advisory Boards for Expression College for Digital Arts and the Art Institute of California in San Francisco. My own education consists of a law degree- juries doctor from the University of Oregon (focus on copyright and trademark law), and a BA cum laude from Vanderbilt University (American Studies Major).
2007 was a sabbatical year for me and was completely devoted to my sculpture. I created a new body of work, which was exhibited at the Santa Cruz Museum of Art & History and the True World Gallery. I applied for and received an NEA grant to take ArtCars to Arizona, and brought ArtGolf@ out of retirement.